Category:Icon of Sin code pointers

Dehacked code pointers used to implement the Doom II Final boss. The boss is implemented using several different interoperating thing types with dedicated action pointers:


 * Romero's head, which exists as a target that the player must damage and kill to win the game.
 * Monster spawner, which fires spawn cube projectiles to points around the level.
 * Spawn cube, projectiles launched by the monster spawner.
 * Spawn spot, targets for the spawn cubes; when the cube reaches the spawn spot it is transformed into a monster.